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Whether you go for the full realism of Pro handling, or stick with the standard model for a simpler, more accessible (and less crashy) gameplay experience, you’ll still have to battle both the AI opponents and physics. Races themselves are exciting too, no matter how you choose to play. It would just look much better without the odd blurriness over everything. No mean feat when there are 22 riders in an event. That’s not to say it’s a particularly bad looking game, as the stadium circuits are quite detailed, so are the bikes that churn up the dirt beneath their wheels. This is made even worse during rainfall, when the impossibly large droplets do their best to stop you seeing anything at all, and if you’ll forgive the awful word play, the muddied visuals become even more pronounced. From the moment the camera pans across your first race destination (after the excessive loading times, I might add), the Vaseline-smeared graphical style is immediately apparent. The presentation is dull, its menus devoid of personality, and its visuals are all over the shop. That being said, MXGP3 is lacking the quality of last year’s MotoGP game. The slower bikes let you get a feel for the handling, letting you naturally progress in skill before moving up to the MXGP class where things really get going. Working your way up from the bottom is the best way to start these games, the best way to start almost any sim racer actually, as it allows you to ease into the game and learn the ropes. Much like its Valentino Rossi MotoGP game, Milestone offers another two-wheeled experience that offers something a little more than simply giving you the same old trudge through the licensed season. From finding a sponsor and a team in the MX2 class, to climbing the ladder and winning the MXGP championship, it’s all here in Milestone’s game.
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But then, that’s not at all what MXGP3 attempts to be, instead it’s doing its damnedest to faithfully recreate the realism of the biggest series in motocross. Well, being blunt, I didn’t get what I hoped for. But when MXGP3 was dropped into my lap (metaphorically, at least) I let myself hope for something that would rekindle that old love for the original Motocross Madness games. The Xbox 360 addition to the series just didn’t work, as it couldn’t decide what kind of game it wanted to be. Each bike has its own characteristics that make it unique on the track.Ever since the first Motocross Madness on PC, I’ve enjoyed a handful of motocross games over the years, but none have really compared. Each bike has its own personalized team livery and engine sound. Superbike 2000 bikes are stock bikes from Ducati, Honda, Suzuki, Yamaha, Kawasaki, and Aprilia. For those who don’t know the dynamics of riding a bike there are driving aids. The game has four difficulty options that can be changed any moment during the game. Performance during qualifying sessions and Superpole determine the starting grid in the final race.
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The free practice sessions allow the gamer to understand the behaviour of the bike on the track and the consequences of each movement. There are bike events every weekend to take part in, two free practice sessions, two qualifying sessions, a Superpole and two races. Career mode allows selecting a rider and a bike to start training. SBK2000’s gameplay options are very similar to those that can be found in all race simulations. The collaboration between Milestone and EA continues for the second year giving birth to Superbike 2000, one of the most accurate and realistic race games at the moment. Languages: English UK, French, German, Spanish, Italian, English US, Latin Spanish, Brazilian Portuguese, Japanese
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